pages
158
ISBN
9781848218031

Games with a Purpose (GWAPs) make it possible to collect data or solve problems that are too complex or too costly in terms of means to be solved by machines.These fun activities, which represent a type of serious gaming, are delicate to design since they must be both appealing and useful. This book presents and […]

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Games with a Purpose (GWAPs) make it possible to collect data or solve problems that are too complex or too costly in terms of means to be solved by machines.These fun activities, which represent a type of serious gaming, are delicate to design since they must be both appealing and useful.

This book presents and analyzes GWAPs with specific themes (biology, medicine, automatic language processing, etc.). It develops, more particularly, the project JeuxDeMots, a set of GWAPs, the objective of which is to construct a large lexical knowledge base with the help of games. The study of these different concepts allows us to define the criteria that are important to favor during the design of a GWAP in order to create an efficient tool for the acquisition of useable data or the resolution of problems.

1. Biological Games.
2. Games with a Medical Purpose.
3. GWAPs for Natural Language Processing.
4. Unclassifiable GWAPs.
5. The JeuxDeMots Project – GWAPs and Words.

Mathieu Lafourcade

Mathieu Lafourcade est enseignant-chercheur en informatique , traitement des langues et en intelligence artificielle au LIRMM de Montpellier.

Alain Joubert

Docteur en astrophysique, Alain Joubert est maître de conférences et effectue ses activités de recherche au LIRMM.

Nathalie Le Brun

Docteur en biologie, Nathalie Le Brun est graphiste et experte en jeux sérieux et GWAP.